
The app supports Open Shading Language, enabling artists to create their shaders and bring custom shaders from other software directly into the projects. It adds deep pixel rendering support as well as live connecting of DCC and compositing apps through the OctaneRenderer for Nuke® plugin.

It supports rendering of particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photo-realistic natural and organic materials. Domain-specific AI denoisers help with volumetrics, glass, refractions, SSS, depth of field, and motion blur, reducing render times by 50-100x in noisy scenes.

OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into the program, making heavy scene loading and interactivity up to 10x to 100x faster.OTOY is proud to advance the state of the art once again with the release of OctaneRender – available now – with groundbreaking machine learning techniques, out of core geometry support, and massive 10-100x speed gains in the scene graph.

Octane Render is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
